HP: 3432 (Standard Game)

Souls Awarded: 40000 (Standard Game) 120,000(NG+)


wolf.jpg A very large wolf who resides in a serene graveyard, across the river from Darkroot Garden. It can also be reached by climbing up the ladder close to the Hydra in Darkroot Basin.

Rumors

It was originally believed that Sif could be spared and allowed to limp away during the last segment of the fight. This is not true and the only way to progress in the game is to kill Sif, he is not an optional boss. Your dealings with Sif have no impact on the forest hunter covenant.

Attacks

Attacks are primarily horizontal swings, but it will also do a jumping attack. These will be swung to your left.
A 2 part attack where Sif will spin 360 degrees twice. He will swing to your right when he does this.
A backflipping attack used if staying under the legs for too long.
A high powered charging attack, used rarely.

Strategy

Sif is affected by Bleed.
Side note, if you have a high damage weapon, such as the Grave-lords Great-sword. It Will finish him off much faster than a low dam bleed weapon like the great scythe.

Melee Strategy (No Damage Taken) (0:26 for start):


Video Strategy (skip to 9:25):


Img0015.jpg Stay close to the wolf! His attack range is far, but by sitting under him, he will miss completely. Get in as many hits as you can before it eventually jumps away, timing your movement so that you can get under it once more.
Easiest way getting underneath him is waiting for him to swing from your right to left. Then roll under his front legs. Just lock on him and back up while waiting for him to swing, after the first swing get your shield up and run underneath him. This is also a simpler way to avoid the 360 degree attack which will always come from the left swinging to the right. Make sure you stay in the middle and back up in a circle to avoid getting pinned down.
Blocking both parts of his 360 degree spin attack will very likely stagger you, so roll through the second part.
Attacking the wolf's legs will make it limp, disabling its mobility (Jumping/Running).

*If you're a magic user, instead of staying under Sif, try kiting him around, and whenever he attacks, first make sure you've rolled away from it (backwards/sideways) then fire off a few spells. Repeat the process and he should go down pretty easily.

Or if you have combustion, sit under him and combust.

Also, unless you have an uber shield with amazing stability, his two loop spin will most likely break your guard/stamina (Unless you have godly stamina). Another way is to block the first hit then roll tward the next attack direction. The Eagle Shield found just past the upper bonfire in Blighttown is excellent in this fight and for this spin attack for 1st playthrough.

Sif will also limp if he has close to no health (For some reason he'll have a small speck of health left after one of my attacks that would have killed him). He'll start doing slower attacks and his slash combo will cause him to fall over and struggle for a bit before getting back up. For me i didn't have this happen, i used a high Dam. sword he straight up died when his health hit zero, never letting up his attacks {ps3} (From this, a rumor started that attacking his sword while he's limping will cause it to break and he'll flee, leaving the sword for you (This is false, as making contact with the sword is not possible (It passes right through))). If you really want the sword he's wielding in his mouth, it's the Greatsword of Artorias that can be crafted from his soul.

Magic Strategy: Honestly, this fight is either extremely hard or extremely easy depending on how much you think about it. The easiest way to beat is to follow these 5 steps (if you main magic)
1. IF YOU AREN'T CASTING KEEP YOUR SHIELD UP!!!
2. Stay as far back as you can without losing your lock on. Despite the length of his sword if you keep backing up, most of his normals will miss.
3. Great Heavy Soul Arrows are a huge no no (unless you have excellent timing). The casting time is too great for you to just muck around. Stick to using your Soul Spears and Great Soul arrows.
4. Time your regen, randomly drinking flasks is an easy way to get killed
5. This is an endurance match, don't rush it. Guard and use your spells when he whiffs.

Notes

  • Opening cut-scene is slightly different if you had freed him (and summoned?) in the Chasm of the Abyss before approaching Sif in Darkroot. (AotA / PTDE)
    • Confirmed (at least for freed and summoned). Sif will approach menacingly, knock the player down, and then recognize the player's scent. Sif's expression will change, he will howl at the moon, and reluctantly pick up his Greatsword. The cinematic is noticeably longer than normal. (AotA/PTDE)
    • Also confirmed for freeing without summoning. The special cutscene still appears.

Drops


Online Co-Op

  • There seems to be an issue (possibly a bug), when trying to summon the same phantom after losing in a fight with Sif. I'm not sure if this is related to the Darkroot Garden in general or possibly due to the forest and the covenant/hunter pvp.
  • I was summoned as a phantom by 3 separate hosts and lost the fight 3 times. Unlike other boss fights like Gaping Dragon and Quelaag, the host was not able to find my soul sign after returning to the steps leading into the forest and the doors leading to Sif. New hosts were able to summon me with no issue.
  • I talked to the 3rd host and we both exited and re-entered the game, set my soul sign down and we were then able to match up and fight Sif again with no issues. I was Covenant of the White and the host was Forest Hunter Covenant.



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